Civilization V: Building Packs

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Bakery
+1 Food
+1 Food from Wheat
Requires Wheat
Requires Granary
Unlocked by The Wheel
Smokehouse
+1 Food
+1 Food from Cattle, Deer, Fish, and Whales
Requires Cattle, Deer, Fish, or Whales
Unlocked by Trapping
Weaver
+1 Production
+1 Gold from Sheep, Cotton, and Silk, +2 Gold from Dye
Requires Sheep, Cotton, or Silk
Unlocked by Animal Husbandry
Compatibility:
Vanilla
Gods & Kings
Brave New World

 

Palisade Wall
+3 Defence
+25 City HP
Unlocked by Agriculture
Potter
+1 Production
+1 Gold
+1 Gold from Wine
Unlocked by Pottery
Smelter
+1 Production
+1 Production from Copper and Iron
City must have Copper or Iron
Unlocked by Bronze Working
Compatibility:
Gods & Kings
Brave New World

 

Agora
+1 Culture
+1 Artist slot
+1 Gold from Spices and Marble
Unlocked by Mathematics
Inn
+1 Happiness
+1 Gold from Land and Sea trade routes
+5% Gold
Unlocked by Horseback Riding
Herbalist
+1 Food
+1 Science
+5% Science
Unlocked by Philosophy
Compatibility:
Brave New World

 

Apothecary
+1 Food
+1 Science
+5% Food
Unlocked by Metal Casting
Alchemist
+2 Science on Gold resources
+1 Science on Silver and Gems resources
Unlocked by Physics
Blacksmith
+1 Production
+5% Production
+10% Production when building Melee, Mounted, Siege, and Archer units
Requires 1 Iron
Unlocked by Metal Casting
Compatibility:
Gods & Kings
Brave New World
Printer
+10% Culture
+5% Science
+2 Writer slots
Requires a University
Unlocked by Printing Press
Sewer System
+1 Happiness
10% of Food is carried over after a new Citizen is born
Unlocked by Architecture

 

Textile Mill
+3 Production
+1 Production on Sheep, Silk, and Cotton
+2 Gold on Dye.
City must have an improved source of Sheep, Silk, or Cotton
Unlocked by Industrialization
Grocer
+2 Food
+5% Growth
+1 Food on Bananas and Citrus.
City must have a Market.
Unlocked by Biology
Chemist
+2 Science
+10% Science
City must have a University
Unlocked by Fertilizer
Compatibility:
Gods & Kings
Brave New World
Ranch
+2 Production
+1 Food and Gold on Sheep, Cows, and Horses
City must have a Stable
Unlocked by Steam Power
Industrial Mine
+3 Production
+3 Coal
Maximum of 3 can be built
Requires nearby Mountain
Unlocked by Dynamite
Coastal Battery
+8 City Defense
+25 City HP
Must be built on Coast
City must have an Arsenal
Unlocked by Dynamite

 

Racing Course
+2 Happiness
+2 Gold
+1 Gold from each Horse resource worked by this city
Requires 2 Horses
Unlocked by Combustion
School of Equestrian Art
+2 Culture
+2 Tourism
+1 Happiness and Culture from every Stable
Requires 1 Horse
Each Civilization may only build 1
Unlocked by Ecology
Steel Mill
+4 Production
+2 Production from Iron resources worked by this city
Requires 2 Iron
Unlocked by Steam Power
Compatibility:
Brave New World
Ironworks (updated)
Now requires 1 Iron
Now adds +1 Production from Iron resources worked by this city

 

Cistern
+10% Food stored
+5% Growth
+1 Food and +1 Production on Lake tiles
Unlocked by Construction
Marina
+2 Happiness
+1 Gold on Lake tiles
Unlocked by Biology
Compatibility:
Vanilla
Gods & Kings
Brave New World

 

Public Baths
+1 Food
+10% Food
+1 Culture per 4 Citizens
Unlocked by Tradition and Engineering
Town Council
+1 Culture
+1 Production
-10% Gold and Culture cost of acquiring new tiles
Unlocked by Liberty and Philosophy
Stronghold
+15 XP for Land Units
+1 Production from Iron
+5 City Defence
+50 City HP
+1 Engineer slot
Unlocked by Honor and Iron Working
Compatibility:
Brave New World
Parochial School
+2 Science
+2 Faith
+1 Scientist slot
Unlocked by Piety and Civil Service
Chancery
+2% Production from each City-State trade route
+1 Gold for each Trade Route target and recipient
Unlocked by Patronage and Civil Service
Memorial
+3 Culture
+2 Tourism with Architecture
+1 Happiness
+1 Artist slot
Unlocked by Aesthetics and Architecture
Depot
+3 Production
+25% Trade Route length
+1 Gold from each Strategic Resource worked by this city
Unlocked by Commerce and Steam Power
Botanical Gardens
+1 Science
+1 Culture
+1 Food
+1 Production
Unlocked by Exploration and Scientific Theory
Patent Office
+3 Science
+1 Gold per 4 Citizens
+1 Scientist slot
Unlocked by Rationalism and Industrialization

 

Barracks (updated)
+15 XP all units
+25 City Hit Points
+1 Defense
Armory (updated)
Free Cover I Promotion
+10% Production of Melee Units
Requires 1 Iron
Military Academy (updated)
+30 XP all units
+2 Culture
Free Great Generals I Promotion
Only 3 may be built
Compatibility:
Brave New World
Walls (updated)
+50 City Hit Points
+5 Defense
Castle (updated)
+50 City Hit Points
+7 Defense
+1 Tourism after researching Dynamite
Arsenal (updated)
+50 City Hit Points
+9 Defense
+10% Production of Gunpowder Units
Military Base (updated)
+15 XP all units
+50 City Hit Points
+15 Defense
Requires 1 Oil
Bomb Shelter (updated)
+100 City Hit Points
-75% Population Loss from Nuclear Bombs

 

Granary (updated)
+2 Food
+5% Growth
+25 City HP
No bonuses from Wheat, Bananas, or Deer
Compatibility:
Vanilla
Gods & Kings
Brave New World

 

Caravansary (updated)
Food and Production Trade Routes
+1% Gold from City Connections (each Caravansary stacks)
+50% Land Trade Route range
+1 Gold from Salt
Maximum of 10 may be built
Compatibility:
Brave New World

 

Water Mill (updated)
+1 Food
+2 Production
+1 Food on Wheat
Compatibility:
Vanilla
Gods & Kings
Brave New World

 

Lighthouse (updated)
+1 Food from Lake, Coast, and Ocean tiles
+1 Production from Sea Resources
+1 Food from Fish
+1 Tourism after researching Radio
Compatibility:
Brave New World

 

Windmill (updated)
+1 Food from Wheat
+2 Production
+10% Production when constructing buildings
Compatibility:
Vanilla
Gods & Kings
Brave New World